Last time, I shared with you about how the idea of Cosmic Rage came about. Now, I have lived in the midwest almost all of my life. Living in cities no bigger than 150,000 so when I moved to Minneapolis shortly after college, I was kinda surprised. I mean I never imagined myself living in a larger city to be honest. Probably because it was something I never gave thought to. I was always cared more about what I was doing for work than where I was living.
Cosmic Rage was something I started in high school, but shelved for a while as I was searching for my next move after college. It was about 6 months into my job in Minneapolis and I became friends with one of my co-workers. One day we decided we wanted to collaborate on a project. Cosmic Rage was that project.
In the early days of the project, we wanted a motion comic aspect to the game we wanted to work on. Over a year or so, life took us both different ways and our priorities changed. He took a larger role for work and has made some amazing work at his job and undoubtedly mentored a lot of people so far too. As for me, I decided to keep the motion comic going in my spare time.
So why was a motion comic something I wanted to make versus other methods of storytelling? I have always been visual person, so I knew artwork needed to be made. I tried a couple variations of comic and manga style but I wanted the viewers to have the full experience, moving pieces, audio, and color. I didn’t have a way around this all though. I spent some time researching motion comics and found some interesting ones, but they all were basically still comic books, just with faded in type and subtle effects. I wanted to take Cosmic Rage further than that.
One night in Minneapolis I was channel surfing and stumbled across Archer. I was intrigued by the artwork, the characters looked like rigged illustrations but the backgrounds looked painted, yet 3D. I took to the internet after watching the show and found a blog on how Archer was made. This video got my wheels started on how to make Cosmic Rage.
A few render tests later, I was convinced this could work out for Cosmic Rage.