Production Update 108

Recap time for the week, here we go. I revised some of the shots from last week, completing some small edits. I wanted to adjust a couple things that were bothering me, such as some of the animation timing and animation curves which control how smooth things play, happier with the revisions.

I had a shot where I was experimenting with some particles to get a desired effect during a fight scene, wanting to replicate some blood splatters. I decided to use a vector splatter and animate the different layers instead.

It’s been a while since I went to an art critique and since I recently found out about a local group meet-up, I introduced some of the my fellow local artists to the Cosmic Rage universe. I had time for some Q/A to explain my process a bit and touch on some inspiration. For the next critique I am going to be taking my test e-book in and get feedback on that.

I finished up another shot as well. This one had some character animation on Zeth so it was nice getting back into the swing of things and rigging the characters. I continue to learn more about layering and building the characters as I go.

For this upcoming week, it will be a short one. I have a work retreat towards the end of the week so travel will be involved. I am aiming to have an aggressive start of the week to make up for it since I am hoping to get the first episode out at the end of winter. Looks like I have about 6 more shots before I finish this first fight scene.

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