Production Update time is here again. This week I was able to finish up the 3 shots I was doing pre-work on last week. Here is a piece of production art from this weeks batch.
I did have a render issue with one of the shots that I discovered early in the week so I had to re-render that over the course of the week. It was a simple matter of adjusting the anti-aliasing. When you have the setting too low on certain materials it looks “noisy” or pixels will look like they are flickering between frames.
I also received some new audio files from my sound partner, Looking forward to compiling a few shots and getting them added into the test story file. Speaking of test story file, I was experimenting with some animation for the type and have found that none of the available solutions are working the way I want. I might look into coding something that will work the way I need it to. I need to talk to someone more experienced in the code department to see if it is something I can make or if it is too complex. Should be fun!
I will be starting the first shots of the actual fight scene soon too. I might dabble in that area this week but I have also started prepping some things for the next scene, which means 3D models and things like that. The reason for this, is that I can get 3D files rendering at night while I sleep and after work I can work on the fight scenes since the environment is already created.
A couple quick side notes. I applied for my first artist alley and panels at a con this fall. I should know soon if I will be accepted and I am very excited for the potential opportunity to share my work and hopefully help aspiring artists. I also have everything in order for the first animation meet up in my city in a couple weeks. Very excited to meet other local artists and can’t wait to share animation tips, software, etc with all of them. Just some of the behind the scenes stuff going on!